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As you may already know, our Lead Artist has been posting pieces of Hamster Drop art to share on his deviantArt page. I would like to follow up the art reveals with a little talk about the art direction from my position of Creative Director. In addition to guiding the art direction, I also had a hand in coloring the characters.
I apologize for the wait on this next entry here. As you may be able to imagine, time can get a little cramped on projects. Regardless, here we are for another post!
As mentioned before, this post will be regarding my experience at PAX East, not as an attendant but as an exhibitor. What did I experience? What can you expect if you want to exhibit? All answered and more.
I’d like to start off by saying again; thank you all who had visited our booth at PAX East! It was an incredible experience to say the least, and the overwhelming reception was more than we could have expected. The feedback was excellent, and we have already started to implement some changes and new features based on it.
If you haven’t already seen, the Hamster Drop Facebook page has photos of our booth. Though, funny enough, only when things were slow. We realized after that we were so busy tending to the crowd at the booth most of the time that we didn’t even get any photos during those busy periods!
With that out of the way, I’d actually like to focus on more about what else I personally saw there that was of interest to me.
For the sake of time, and my sanity, I will limit this to the three titles that struck me the most and are either not out yet or have released very recently. That doesn’t mean there were not many other great games there! (Beans Quest for one was really neat, though has been out for a while as I understand.) Read More
I am Marc Wyzomirski and I have founded the video game company Skylance Studio, LLC. We have revealed our first game at PAX East 2013, Hamster Drop!
So what is this Hamster Drop? You can check it out at the Facebook page. It’s a small title for mobile platforms that borrows from the old arcade classic days with a simple and intuitive, yet very fun gameplay. The object of the game is to save falling hamsters by catching them with your trampoline. You must also avoid nasty hazards such as bombs.
Sorry about that folks! We changed the address of the blog to avoid some confusion, and to consolidate it all in one place. Afterall, the Hamster Drop website is about to open, and it makes sense for everything to be under one domain. Throw it in with indie inexperience. Please accept our apologies.
We’ll be transferring the necessary information here, please bear with us!