Occasionally I will round-up some demos, either ones recommended to me or things that catch my interest. As a designer it is a nice way to sample many new games and see new ideas in action. I would recommend anyone even thinking about getting into the industry to take the time and sample many demos periodically. I figured I’d go ahead and share my findings for the 3DS demos I recently collected and tried. There are some interesting ones, and a real curve ball. So, let’s start off with a really good one and work things out from there…
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As you may already know, our Lead Artist has been posting pieces of Hamster Drop art to share on his deviantArt page. I would like to follow up the art reveals with a little talk about the art direction from my position of Creative Director. In addition to guiding the art direction, I also had a hand in coloring the characters.